extends StateBase

@onready var lastTimer = $LastTimer


func enter():
	BattleData.isHeroRound = not BattleData.isHeroRound
	ownerNode.showRoundTitle()
	
	lastTimer.start()
	lastTimer.timeout.connect(onTimeout)
	
	
func onTimeout():
	ownerNode.hideRoundTitle()
	lastTimer.timeout.disconnect(onTimeout)
	ownerNode.onRoundTransitionFinish()
	

func exit():
	pass


func run(delta):
	pass



